Client: Noord-Brabants Museum
My role: I worked with a team of four other students to come up with an interactive game in which students learn about the symbolism and history of the painting "Allegorical depiction with Prince Frederik Hendrik after the capture of 's-Hertogenbosch". In this project I focussed mostly on making the trailer for this game.
Challenge: Design a virtual interactive museum experience, for students from
upper secondary education, which can be used both in the classroom and at home, where they learn to actively engage with art.
Solution: A VR game with multiple mini-games in which students have to collaborate to pass the mini-games. Every mini-game has to do with a part of the painting, when the game is completed they earn a piece of the painting (like a puzzle). One of the students is in VR and the rest play mini games on their phones to help the person in VR overcome obstacles. 
Level Example:
          Level 4 - Overijssel (woman with a lute)
After your Frisian experience, you continue to the beautiful province of Overijssel, where you find yourself in the midst of an auction. You stand in an art shop and want to buy a painting, but there are no prices listed. This can only be resolved by completing the mini-game. Once the mini-game is completed, the little angel congratulates you and informs you that you have successfully purchased your painting. Unfortunately, the painting is still in Cuyp's studio in Utrecht. So now you have to go to Utrecht to pick it up.
Obstacle: No prices are listed on the paintings in the art shop.
Mini-game: You have to guess the price of paintings as accurately as possible. The one who comes closest wins.
Rationale: It provides students with insight into the culture of that time and how auctions were conducted, how much paintings cost at that time, and how Cuyp earned his living.
Background sound: Music from a lute.
Thoughts & Take Aways: 
✓ (First) Animation Experience in After Effects
✓ Customer Journey 
✓ Paper prototyping
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